﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace SpriteGame.Effects.Particles
{
    struct ParticleDef
    {
        public Vector2 position;
        public Vector2 velocity;
        public Texture2D texture;
        public Color color;

        public ParticleDef(Vector2 _position, Vector2 _velocity, Texture2D _texture, Color _color)
        {
            position = _position;
            velocity = _velocity;
            texture = _texture;
            color = _color;
        }
    }
}
